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- > It's a bit better :) .... the Gui Clone command change the RasInfo
- > structure of the specified GUI screen, and so the GUI screen will display
- > the AMOS screen without spent time in slow screen copy... with this method
- > you can turn on/off the amos screen clone.
- >
- > You can't promote:
- >
- > - color fading
- > - rainbows
- > - sprites
- > - double buffer (... for now) You can do it by calling again Gui Clone,
- > but now it isn't fast enough
- >
- > all the other stuff will be promoted without problems.
-
- What about mouse pointers? Would I be able to read the workbench mouse
- pointer to use if the AMOS pointer isn't promoted?
- And what would happen if two screens were promoted? Is that possible?
- Say I had a 320x200 screen and a 320x56 screen directly underneath it.
- Would I be able to acheive the same effect on the WB?
-
- -Murray
-
- --
-
- Alastair \\|// malcolm.murray@virgin.net
- Murray (o o) http://freespace.virgin.net/malcolm.murray
- |~~~~~~oOOo~(_)~oOOo~~~~|~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~|
- | ---===ON AMINET===--- |dev/misc/Backbone | --==IN PRODUCTION==-- |
- | game/shoot/Hanger18 |game/shoot/Traitor| The Turtleminator |
- |game/jump/BananaIslands| game/role/CHAOS | Hangar 18 II |
- | game/shoot/Extinct | game/jump/Blobby | Backbone - Game Creator|
- | dev/amos/KeyState | dev/amos/PicPack | |
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
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